Creating and Organizing Geometry

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SVDesigner

 

 

SVDESIGNER automatically organizes geometry objects as they are added to the conceptual model's scene. The user can optionally choose to customize this scene, which will allow them to organize data as they see fit. The order of geometry objects in the scene has no effect on their eventual use. Refer to the Scene Window section for more information on this.

 

After a geometry object has been created, data can be added to it. Data can be input manually by the user, or drawn directly using the mouse. Data can also be cut-and-pasted from another application. Alternatively, geometry objects can be created by importing data directly from another file format. This creates a file link that references the external file (in other words, the data is not stored in the conceptual model, only a link to the file name). Geometry created in this way cannot be modified.

 

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SVDESIGNER supports a wide variety of import file formats, such as standard text, DXF, LandXML, shape files and more. Additional formats may be added in the future. For more information on the supported file types, click here.

 

To modify data imported from a file link, it must first be converted by the user. This is a manual step, and will replace the file link with a full copy of the file's current contents. Once conversion is complete, the original file is no longer referenced, and the data will be stored within the conceptual model.

 

Any geometry object with valid data can be displayed by the user. Refer to the Data Display section for more information.